Interactive audio · Implementation
Game Sound Design
Sound design work that continues beyond asset creation into middleware, event logic, spatial systems, and the final behavior of sound inside a game.
Practice overview
My game-audio work combines Foley recording, designed effects, and implementation in Wwise, Unreal Engine 5, and Unity. I am particularly interested in the complete path from source material to triggers, states, parameters, spatial behavior, profiling, and final mix.
Current material includes work from Global Game Jam 2026 and Black Keys Game Jam 2026, alongside implementation exercises involving animation notifies, event triggers, ground detection, interactive music, and real-time parameter control. The finished page will prioritize short breakdown videos that show both what the player hears and how the system works.